![]() ![]() She has/would have a sweet tooth and an appreciation for hearty, savory food. Hates spring (has to leave home again), lose 25 max sanity in springĮDIT: There is a weight gain character mod on the steam workshop named Wakako, here is the link: Steam The reason I wanted to make the mushrooms have a sanity (or worse sanity penalty as the case may be) is two fold.įirst is for giving the character personality, I wanted her to have weight issues due to her disdain for the taste of healthier foods. When the weight meter is at 125 of higher, very slowly drain health When going up a weight tier, lose 20 sanity Moving when at “fat” tier or higher will slowly drain sanity If hunger goes below 50, get a low sanity per minute penalty Torso slot armor will no longer fit after weight level 2, backpacks excluded Insulation from fat will make summer more difficult Eating vegetable, fish or mushroom based food will damage sanity (fruit is fine) ![]() Every weight level will reduce movement speed (down to 70%) loves Winter (excuse to sit around home all day), gain 25 max sanity during winter Going down a level of weight will restore 10 sanity Having the hunger meter filled above 150 will have a positive sanity per minute bonus Every weight level will increase your level of insulation for winter and early spring Every weight level after “well fed” will increase damage resistance (up to 80%) Every weight level will increase max health and stomach by 20 Much more sanity and health gained from sleeping Standing completely still, doing nothing will slowly raise sanity and health Eating sweets or meaty crock pot meals will restore additional sanity and health Here would be her base stats at the normal weight level: Her weight meter will start at 15 due to those two years before the game starts (thin, but pretty close to becoming well fed). Over the course of a year or two, she started becoming lazy, irresponsible and only lived in the moment before arriving in the Constant. I think I have the backstory and general theme for the character sorted out, I think it should be a character that had a pretty scheduled and strict upbringing (only healthy foods, constant exercise, focusing on the future etc.) but immediately decided to start taking it easy once they moved out. She’s still a slacker and dislikes weight gain (but not the extent of Wakako). Since Wakako is already sporty athletic type, I should probably not make/present another weight gain character that was an athlete. The character would change appearance in a similar manner to Wolfgang.ĮDIT 2: After playing with Wakako for a bit, I think I want to revise my character idea a bit due to some overlap of ideas. Weight is lost slower in winter, and faster in summer. Weight is lost over time (it is lost faster if the character has less than 50 hunger, and much faster if they are starving). Weight is gained when food with higher caloric value is eaten (so think sweets and meats that aren’t fish or monster, etc.). Every 20 weight points (up to 100) would increase the character’s weight tier (0-19 would be normal weight, 20-39 would be well fed, 40-59 would be chubby, 60-79 would be fat, 80-99 would be obese, 100+ would be morbidly obese). The crux of the character would center around a new meter that tracks the character’s weight (kind of like how Woody used to have the log meter before he got reworked). I came up with the basic mechanical and thematic outline for a character. I’m a bit surprised that there isn’t a Don’t starve or DST mod for a weight gain based character, since the game has quite a lot of mechanics that would work well with it. This time I’m only posting an idea and have no intention of starting another project at the moment, but I wanted to write it down if anyone thought it was a good idea/if I want to do this as a side project after I’m done with the CK2 mod or the New Vegas mod. ![]()
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