![]() ![]() 8 A video game is any game played on a digital device and encompasses a wide range of games played at arcades, over the Internet on personal computers, or on dedicated game consoles (e.g., Nintendo GameCube, Sony PlayStation, or Microsoft Xbox) or handheld units (e.g., Nintendo Game Boy, Sony PSP). 7 A game is a physical or mental contest with a goal or objective, played according to a framework, or rules, that determines what a player can and cannot do inside a game world. What is a game? Children and adults have played games since prior to written history, 6 suggesting that playing games meets enduring psychological needs. Videogame: a game interactively played with visual (and often audio) components on some digital device Tailoring: the presentation of an interventions (usually one or more messages) to an individual, specific to some characteristic of that individual (usually based on information provided by that individual) Story genre: one of several types into which all stories can categorized on the basis of form, style, or subject matter ![]() Story board: a sequence of sketched pictures depicting the sequence of events (plot, storyline) in a story over multiple sessions or levels of a game Story arc: a story that extends, or “arcs,” over multiple story telling experiences, e.g. Soap opera: a serial story dealing with the lives of people in a melodramatic manner Serious videogame: a videogame that uses computer-based entertainment technology to teach, train, or change behavior Serial: a story that is offered in parts, sequentially Rules: an agreed-upon framework for playing the game Protagonist: the story character who takes the leading part in a drama Melodrama: a story with stereotyped characters, exaggerated emotion and language, simplistic morality, and conflict Interactivity: the characteristics of a game that allows for the exchange of information between the person and the game Genre: a style of expression in story telling, e.g. Game engines typically includes a rendering engine for 2D or 3D graphics, a physics engine for collision detection, sound, scripting, animation, artificial intelligence and networking. Game engine: the core software component that provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consoles and desktop operating systems. Game: an activity or contest with a goal involving rules in which one or more people engage to have fun type and amount eaten, distance moved)īehavior change: difference in behavior over timeīehavior-change procedure: any means found to consistently induce a behavior changeīehavior-change theory: a set of proposition involving ideas and principles formulated to explain behavior change, usually leading to corollary or deduced behavior-change proceduresĬinematic: a passively watched video sequence in a computer game used for story development, background information or clues to the playerĬliffhanger: an uncompleted story segment at the end of a session or chapter, designed to induce tension or anxiety on the part of the viewer, and thereby increase their desire to return and see the ending of the story segmentĬonflict: the struggle between the protagonist and antagonist in a narrative that motivates action and plotĮpisodic story: a story divided into segments which are closely or interrelated, but presented separatelyįantasy: a story genre involving imagined, magical, or supernatural characters or events The catchy song made it sound a lot like the two characters were once a couple, which seemed further verified when the item stolen from Princess Bubblegum turns out to be a T-shirt from Marceline that the princess sleeps in each night.Antagonist: the story character in opposition to the protagonistīehavior: observable aspect of the actions(s) of an individual, usually involving some body movement in space the behavior can have multiple measurable characteristics in time, location, and change in external referents (e.g. ![]() When Bubblegum objects, Marceline launches into a song that sarcastically apologized for not treating Bubblegum like a goddess, asked if Marceline was not sweet enough for her, and proclaimed that Marceline shouldn't have to prove anything to her. This speculation kicked into high gear after the third season episode "What Was Missing." A mysterious creature steals personal items from different characters and then hides behind a door that can only be opened by a "song from a genuine band." The characters form an ersatz band, and veteran singer Marceline starts singing a breezy song about sucking the color off of Princess Bubblegum's face. ![]() One of the longest-running areas of discussion surrounding Adventure Time is whether Marceline the Vampire Queen and Princess Bubblegum were ever a couple in the past. ![]()
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